Monthly Archives: February 2022

Soundtrack News: ‘Fireheart’ Original Soundtrack is Available Now

The original motion picture soundtrack for the new animated film Fireheart with music by Chris Egan is now available courtesy of Milan Records. This 31-track album is available now on all major streaming platforms and the film is now streaming on Hulu.

Chris Egan is a London based composer & conductor for Film & Television. Recent work includes scoring the feature film Fireheart staring Olivia Cooke, Kenneth Branagh & William Shatner, Apple TV’s ground-breaking nature series Tiny World narrated by Paul Rudd (composed with long-time collaborator and friend, Benjamin Wallfisch) and both series of The Spanish Princess for Starz.

Fireheart stars sixteen-year-old Georgia Nolan, who dreams of being the world’s first-ever female firefighter. When a mysterious arsonist starts burning down Broadway, New York’s firemen begin vanishing. Georgia’s father, Shawn, is called out of retirement by the Mayor of New York to lead the investigation into the disappearances. Desperate to help her father and save her city, Georgia disguises herself as a young man called “Joe” and joins a small group of misfit firefighters trying to stop the arsonist.

TRACKLIST

  1. Untrained and Unstoppable 2:05
  2. The Nolan Family 1:22
  3. Brooklyn 1920 – I Have to Tell Her 3:18
  4. Secret Training 1:20
  5. NYC Firehouse 2:14
  6. Georgia C’mon 1:05
  7. Mayor Jimmy Murray 1:32
  8. Are We There Yet? 2:34
  9. Hose Pipe Games 0:50
  10. Not a Real Fireman Yet 2:15
  11. Theatre Investigation 2:30
  12. Gotta Fly 1:51
  13. I Think You’re Amazing 0:38
  14. Last Minute Change 0:39
  15. Taxi Cab 0:27
  16. Morning Captain 2:01
  17. Fast Learner 2:11
  18. The First Firefighter 0:55
  19. Reaction to Sound 1:50
  20. Great Job Team 0:59
  21. It’s a Trap 1:36
  22. Nooooo 1:18
  23. The Lair of the Arsonist 2:20
  24. Actually Daughter 1:30
  25. Supreme Fury 1:48
  26. Rescuing Dad 1:24
  27. Just Doing My Jon – Mayday Mayday 2:57
  28. Let the Show Begin 2:33
  29. Showtime 4:09
  30. My Dad’s Name is Shaun Nolan 4:18
  31. End Credits 2:29

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Varèse Sarabande Announces Titles for Record Store Day 2022

Varèse Sarabande Records will be releasing five amazing soundtrack LPs on Record Store Day 2022: Blue Velvet will be released as a 2-LP Deluxe Edition, The Fast and the Furious: Tokyo Drift as a double LP with collector’s edition etching, John Williams’ The Cowboys Deluxe Edition on 2-disc gold vinyl, Mimic on green vinyl in an original triptych jacket and Big Night on crystal clear vinyl.

These Varèse Sarabande Records titles will be available on April 23, 2022, at thousands of independent record stores. For a list of participating stores and more information about these special LPs, visit RecordStoreDay.com.

Blue Velvet – Original Motion Picture Soundtrack (Deluxe Edition) by Angelo Badalamenti

Blue Velvet is David Lynch’s unforgettable 1986 masterwork, starring Kyle MacLachlan as a curious college student, Isabella Rossellini as a tormented lounge singer and Dennis Hopper as an emotional gas-sniffing psychopath. 

TRACK LISTING

Side A

  1. Main Titles (From the Motion Picture “Blue Velvet”) 1:25
  2. Night Streets / Sandy And Jeffrey 3:37
  3. Frank 3:33
  4. Jeffrey’s Dark Side 1:49
  5. Mysteries Of Love 2:10
  6. Frank Returns 4:38
  7. Mysteries Of Love 4:18

Side B

  1. Blue Velvet / Blue Star – Montage 1:49
  2. Lumberton U.S.A. / Going Down To Lincoln – Sound Effects Suite 2:12
  3. Akron Meets The Blues 2:41
  4. Blue Velvet 2:50
  5. Honky Tonk Part I 3:11
  6. In Dreams 2:49
  7. Love Letters 2:44
  8. Mysteries Of Love 4:24

Side C

  1. Alcron Meets The Blues 1:04
  2. Lumberton U.S.A. Radio Ad 0:16
  3. Timpo 0:23
  4. Ribbon Scissor 0:20
  5. Going Down To Lincoln 1:41
  6. Organs And Sirens 1:11
  7. Sandy And Jeffery 0:25
  8. Dorothy Alone 0:19
  9. Mount Frank’s Eruption aka Frank (Film Version Without Clarinet) 3:36
  10. Sloe Club Boys 0:25
  11. High Gentle Memories 1:02
  12. Stalking Out 0:22
  13. Yellow Man 1:03
  14. Sandy And Jeffrey 0:47
  15. Ominously Yours II  0:54
  16. Ominously Yours IV  0:41
  17. Organ (Version 3) / Mysteries Of Love 4:11

Side D

  1. Organ Toots And Sirens  1:17
  2. Cue 61A  1:13
  3. Cue 05  0:54
  4. Cue 09  0:55
  5. Cue 09A  0:29
  6. Cue 13  1:38
  7. Cue 16  0:24
  8. Cue 21 & 24  0:46
  9. Cue 27  1:54
  10. Cue 36  0:34
  11. Cue 46  1:14
  12. Cue 48  0:47
  13. Cue 50  1:04
  14. Cue 56  1:21
  15. Cue 65 PT  0:51 
  16. Cue D  0:56
  17. Cue 65  3:06

The Fast and the Furious: Tokyo Drift – Original Motion Picture Score by Brian Tyler

The Fast and the Furious is the most successful movie franchise of all time, with almost 6.5 billion dollars in box office receipts from ten films over the past 20 years. Tokyo Drift is often cited as one of the best of the lot, and the musical score is definitely one of the most lauded among score fans. Brian Tyler (Scream, Thor, Avengers) scored Tokyo Drift(with an assist from Slash on “Welcome to Tokyo”) and went on to the score four of the five subsequent films.  Never before available on LP, the text-only cover on the CD and digital formats has been replaced with an original design which incorporates Japanese manga art styles. This double album features an orange LP for sides A and B, and a black vinyl record for sides C and D, with side D a stencil of the scarab beetle design from the car belonging to the Drift King. 

TRACK LISTING

Side A:

  1. Touge 0:46
  2. The Fast And The Furious: Tokyo Drift 7:05
  3. Saucin’ 4:28
  4. Neela Drifts 3:27
  5. Preparation 1:10
  6. N2O 0:49
  7. Mustang Nismo 2:21
  8. Underground 1:33

Side B:

  1. Hot Fuji 1:55
  2. This Is My Mexico 1:23
  3. Welcome To Tokyo (written by Slash and Brian Tyler) 1:54
  4. DK VS Han 3:32
  5. Downtown Tokyo Chase 2:33
  6. Aftermath 1:22
  1. Empty Garage 1:01
  2. DK’s Revenge 1:09
  3. Journey Backwards 0:58
  4. Sumo 1:37
  5. Sean’s Crazy Idea 2:24
  6. Dejection 1:12

Side C:

  1. Kamata 1:32
  1. Two Guns 1:29
  2. I Gotta Do This 1:14
  3. Megaton 2:16
  4. Neela Confronts DK 1:47
  5. Winner … Gets … Me 1:21
  6. War Theory 1:54
  7. I Don’t Need You To Save Me 0:57
  8. Neela 1:44
  9. Symphonic Touge 6:50

The Cowboys – Original Motion Picture Soundtrack (Deluxe Edition) by John Williams

This 50th anniversary release celebrates John Wayne and one of his finest twilight westerns with a score composed by the living legend, John Williams. The Cowboys was the maestro’s biggest pre-Star Wars score, and a much-needed restoration job—featuring a complete rebuild, remix, remastering and expansion to 36 tracks (including unearthed alternate takes)—was done for a 3,000-unit, limited-edition CD re-issue that came out in 2018 and has since sold out. The first-ever official LP release, this double-record gatefold includes extensive notes and original photos and is pressed on gold vinyl exclusively for RSD 2022.

TRACK LISTING

Side A

1.         Overture 2:32

2.         The Cowboys – Main Title 3:25

3.         The Hands Quit 1:44

4.         The Boys 1:04

5.         Wil And Ann 2:35

6.         The Kids And Crazy Alice 2:02

7.         Graveyard 0:48

8.         Anybody That Tall 1:13

9.         Training Montage 1:33

10.       Long Hair And The Roundup 2:27

11.       Nightlinger’s Tale 1:48

Side B

2.         To Belle Fourche 1:45

3.         The First Night 1:57

4.         Burning Daylight 1:03

5.         Learning The Ropes (Vivaldi Concerto in D) 1:17

6.         Sour Mash 2:04

7.         Mrs. Collingwood’s Girls 1:41

8.         Long Hair’s Threat 1:20

9.         Entr’acte 2:26

10.       Afraid Of The Dark 1:42

11.       Charlie’s Demise 1:59

12.       Charlie’s Burial 1:37

Side C

1.         Long Hair Trails 4:07

2.         Long Hair And Dan 1:28

3.         Summer’s Over 1:50

4.         Drums Of Manhood And The Execution 5:55

5.         Into The Trap 2:18

6.         The Battle 1:27

7.         End Title And End Cast 2:22

Side D

ADDITIONAL MUSIC

1.         Entr’acte (Segment) 1:01

2.         Nightlinger’s Tale (Alternate) 1:47

3.         Long Hair’s Threat (Alternate) 1:26

4.         The Execution (Alternate) 4:21

5.         Into The Trap (Alternate) 2:17

6.         End Title And End Cast (Alternate) 2:23

7.         Exit Music 1:13

Mimic – Original Motion Picture Soundtrack by Marco Beltrami

Mimic was Guillermo del Toro’s first big budget English language film and the second film composed by Marco Beltrami who had just completed his work on the original Scream. This soundtrack has never been released on vinyl and features fantastic new original artwork that uses a bespoke triptych jacket design to mimic the transformation of the Judas Breed. Pressed on green vinyl just for RSD 2022.

TRACK LISTING

Side A:

  1. Main Title 2:51
  2. Race To The Subway 1:38
  3. Time To Separate 0:58
  4. Chuy Steps Out 3:20
  5. Manny Searches For His Son 1:51
  6. Slow Tango 2:15
  7. Chased By A Bug 1:16

Side B:

  1. Susan Meets Chuy 1:05
  2. Faulty Scaffolding 1:22
  3. Manny’s Tango 1:56
  4. Evil Among Us 1:10
  5. Confronting Terror 2:18
  6. The Lucistic’s Alive 1:28
  7. Reunited 2:51
  8. End Credits 2:01
  9. La Cucaracha 3:35

Big Night – Original Motion Picture Soundtrack by Various Artists

A breakout indie film success in 1996, Big Night has received new attention due to star and director Stanley Tucci’s best-selling book and Italian food-based program on CNN, Searching for Italy. The soundtrack was also a hit with viewers with its large serving of 1950s classics from Rosemary Clooney, Keely Smith and Louis Prima, whose persona plays a major character in the film. This record has never before been released on LP and is pressed on crystal clear vinyl exclusively for RSD 2022.

TRACK LISTING

Side A:

  1. Claudio Villa – Stornelli Amorisi 8:00
  2. Matteo Salvatore – Il Pescivendolo 1:14
  3. Claudio Villa – La Strada Del Bosco 2:33
  4. Gary DeMichele – Art Of Art 2:26
  5. Louis Prima – Oh Marie 2:27
  6. Rosemary Clooney – Mambo Italiano – 02:31

Side B:

  1. Louis Prima And Keely Smith With Sam Butera – Love Of My Life (O Sole Mio) 3:45
  2. Gary DeMichele – Dinner 0:58
  3. Claudio Villa – Tic Ti, Tic Ta 2:42
  4. Louis Prima And The Witnesses – Five Months, Two Weeks, Two Days 2:09
  5. Keely Smith – Don’t Take Your Love From Me 3:05
  6. Louis Prima – Buona Sera 2:58
  7. Gary DeMichele – Angular Dissent 2:06
  8. Matteo Salvatore – Mo Ve’la Bella Mia Da La Muntagna 2:50
  9. Gary DeMichele – Pascal’s Waltz 1:21
  10. Gary DeMichele – Big Night Theme 0:48

Are you excited for these releases for Record Store Day 2022?

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Soundtrack News: Milan Records to Release ‘Texas Chainsaw Massacre’ Soundtrack on February 18th

Milan Records has announced the February 18th release of TEXAS CHAINSAW MASSACRE (SOUNDTRACK FROM THE NETFLIX FILM) with music by GRAMMY Award®-winning saxophonist, multi-instrumentalist, songwriter and composer Colin Stetson.

Available for preorder now, the album features music written by Stetson for this long-awaited sequel to the 1974 horror classic. The 23-track collection finds Stetson expertly layering a multitude of sounds and instruments to create a hauntingly brutal, industrial soundscape.

Of the album, composer Colin Stetson had the following to say:

“It has been an honor and just way too much fun getting to musically world-build in the Texas Chainsaw Massacre universe.  As with the subject matter and our iconic villain – all sputtering engines, metal scraping metal, faces on faces – the music is the sound of an old and decrepit abattoir, stirring to life and rattling off the dust after a great many years idle; made with Contrabass Saxophones, Tibetan bowls, and a hearty dose of wild turkey hunting calls; all twisted, stretched, and wearing masks of their own.”

Directed by David Blue Garcia, the film centers on Melody (Sarah Yarkin), her teenage sister Lila (Elsie Fisher), and their friends Dante (Jacob Latimore) and Ruth (Nell Hudson), head to the remote town of Harlow, Texas to start an idealistic new business venture. But their dream soon turns into a waking nightmare when they accidentally disrupt the home of Leatherface, the deranged serial killer whose blood-soaked legacy continues to haunt the area’s residents — including Sally Hardesty (Olwen Fouéré), the sole survivor of his infamous 1973 massacre who’s hell-bent on seeking revenge.

TEXAS CHAINSAW MASSACRE (SOUNDTRACK FROM THE NETFLIX FILM)

TRACKLISTING –

  1. Sunflowers
  2. Welcome to Harlow
  3. The House
  4. Taken Away
  5. Death on the Road
  6. Scars
  7. The Call
  8. The Deed
  9. For Your Life
  10. Headless
  11. The Hunter
  12. Every Last One
  13. Lament in Mirrors
  14. Call to Arms
  15. A Valiant Effort
  16. Sledgehammer
  17. Midnight Memorial
  18. Reunited
  19. Through the Floorboards
  20. To the Depths With You
  21. Sunrise
  22. Vengeance
  23. Homecoming

Will you be ordering a copy of the soundtrack for Texas Chainsaw Massacre?

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Check out the YouTube channel (and consider hitting the subscribe button)

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Talking with Composer Shaun Chasin about ‘Way of the Turtle’

Late last year I was presented with the opportunity to speak with composer Shaun Chasin about his work on the expansion of the game Way of the Turtle, a charming platformer game that instantly stole my heart the moment I saw some of the gameplay. Shaun has written music for dozens of video games, as well as film and television works. Shaun studied at Berklee College of Music, where he majored in Film Scoring with a minor in Video Game Music. Upon graduating Berklee, he attended the University of Southern California’s Scoring for Motion Pictures and Television graduate program.

At the time of the interview, the music of the expansion was about to be released and we talked about his work on both the original game and the expansion.

I hope you enjoy this interview!

  • How did you originally get involved with Way of the Turtle and what kind of game would you describe it as?

I worked on a horror game in 2015 called Hector, that was with a super-small team with only five of us. The artist on Hector ended up working for Illusion Labs and he became the main artist for Way of the Turtle. So when it came time for them to talk about music he said “I have a guy!” and they brought me on.

  • Was there any gameplay for you to look at? Or did you compose solely based off still images?

There was pretty quickly gameplay to look at. I was playing a lot of [game] builds along the way. They made a PC build that I could play with and run around and see how things are working. This is because a lot of the time you really don’t know how long it will take to clear a level or area, so if you’re designing a loop it’s hard to know if it’s going to get really annoying. You have to think about “What if the players get stuck, is [the music] going to get annoying?” That’s why you have to get a feel for how long things will take. I like to go through as fast as possible and as slow as possible, to make sure it’s working either way.

The same thing happens with [musical] stingers in-game. Occasionally the gameplay will be interrupted for a scene, for example when you get a turtle shell upgrade, the camera pulls back and torches light up. And I wanted to have music timed to the torches lighting up and the camera movement. The only way to work that out and implement it correctly is to play through the game.

  • Did the game being a platform game affect have any influence on the music? As opposed to the music in an open-world game?

I like to think of it as having the qualities of both, it’s like a pseudo-3D game, so you have a lot opening up with the camera turning as you go down a ramp. There’s also some non-linear aspects like at the gopher hub where you can purchase things and talk to the gopher. But there is some of that [platforming aspect] in the game’s music.

For example, the “low health layer” is really inspired by older game music. It’s not necessarily inspired by platforming games, but more like the N64 version of The Legend of Zelda: Ocarina of Time. [In that game] there’s a little *ding* that happens that I always found anxiety-inducing as a kid but in a really effective way. So, when you’re low-health in Way of the Turtle you get a similar *ding* sound that comes into the music but also works in rhythm and in time with the music. That wouldn’t have happened if I didn’t have my mindset shifted towards older games.

  • You said in the press release that creating the music for Way of the Turtle was uniquely challenging, how so?

It was that unique combination. I’m used to writing for orchestra, that’s my bread and butter with most projects that I do. However, the fact that [the game] needed something extra, a straight traditional orchestral score would not have worked, is why I needed those extra instruments, like the kalimbas and other instruments like that. As soon as I started tinkering with a lot of smaller sounds, little things that made the orchestra feel quirky. This helped it become its own sound.

Once I got that sound together, the rest of the score wasn’t that challenging and I was able to exist in that musical world. It was the first couple things that had a lot of back and forth and I didn’t think I was going to get it. Eventually though, we got into a sound where I was “okay, this is what the game sounds like.” From then on we were able to blast off in a certain direction.

  • Were you getting a lot of direction throughout the process?

There was a lot of direction at the beginning [of the process], with a ton of feedback and revisions. Once we got locked into a sound, most everything got in on version 1, which is unusual for a project. I’m working on a show now where we’re on version 21, for example. And some of that would be from: “This is great, but we changed the edit so now it needs to be updated.” It’s really unusual to see a version 1 in a project, but it happens. I think it’s because we had such a back and forth at the beginning, there was an established vocabulary for the project. Once we all worked to get on the same page, I think that’s why things were able to get through so quickly.

  • What inspired the overall sound of Way of the Turtle? I wasn’t expecting something that sounded so epic and cute all at the same time. Was this inspired by anything specific?

When I did a demo for the game, my first shot at the music was a lot more “cute” and electronic with synthesizers. The developers were like “This is okay but it’s not what we’re thinking of.” They actually gave me a reference, then, from Finding Nemo and said that they wanted the game to sound like a big adventure.

Instead of a cute platformer [sound], they wanted a big Disney adventure sound, which led to the use of a full orchestra. For some of the sounds, I covered the turtles with kalimbas and marimbas, to create the quirkiness of the turtles moving around.

  • What kind of instruments are included for Way of the Turtle? I hear the general orchestral mix but there’s some unique sounds mixed in there too. How did you pick which instruments to include?

So one instrument I included was the kalimba, that’s a little hand percussion instrument. I added little touches with it because it’s such a delicate sound and if you put the microphone right up to it, it’s a very close and intimate sound. But if you mix it with the vastness of a traditional orchestra, they really complement each other, one pulls you out while the other one pulls you in. It creates an interesting balance that I hadn’t really done before.

In the expansion music, there isn’t much oboe, but in the original score that I did for the base game in 2019 there was a ton of oboe. I recorded this amazing oboist and he came over to record and the one part that I thought would be super difficult he just blazed through on his first take and it was absolutely perfect.

For the darker scenes we included a guitarviol, which is a mix between a cello and a guitar. It’s sized and tuned like a guitar, but it has cello strings and it’s played with a bow. This instrument was used a lot in the score for Game of Thrones. It sounds like a cello but it’s also a little bit ancient and harsher in an interesting and cinematic way.

  • How does the music for the expansion build on what you created for the original game?

This expansion actually finishes the story of the base game. The original game ends with a “to be continued” and the first update ends with this big explosion sending purple goo all over the island. This update then, sees you re-exploring the island but it’s been overrun with this evil, magic goo.

The music for the expansion is all fully new stuff, although the challenge there was to make it sound cohesive. Like, it’s still somewhat familiar, but in the base game the music is much lighter. In this last update, you’re trying to clear off this evil goo, so the music I came up with is so much darker and more evil. There’s a lot more brass, more low elements, and a lot more big, deep percussion. We’re getting much lighter on things like the kalimbas. There’s still some moments of hope when you can hear them shine through but in general the direction was to go way darker.

  • What was the process like for scoring this expansion? I’m assuming there was new gameplay footage to look at to give you an idea of what was needed?

Sort of. There were two more “explorer” tracks they needed, both of which came with a corresponding “tension” layer and a corresponding “low health” layer. The “tension” layer is tied to the number of enemies on the screen. The more enemies on the screen, the louder it becomes. So you’ll hear more aggressive percussion, and as you then defeat enemies the music becomes more subdued. This makes the music ebb and flow as you’re fighting.

Then they sent me footage for all the different cut scenes. These included all the puzzle endings and the introduction of the boss. There’s also the music when the boss is defeated and the final cut scene when you can re-explore the island as a peaceful paradise that’s been cleared of all monsters.

  • How much time did you have to work on the expansion music?

A few weeks. I ended up taking a month off work and they came and were like “hey we need music for the expansion” which was perfect because it was music I knew I could nail. It was a perfect first project back because it was music I’d done before. And for the most part everything was approved very quickly after a little back and forth.

I hope you enjoyed this interview and I want to give a big thank you to Shaun Chasin for taking the time to speak with me about Way of the Turtle.

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Composer Interviews

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