Milan Records has released Ratchet & Clank: Rift Apart (Original Soundtrack) with music by Mark Mothersbaugh and Wataru Hokoyama. Available everywhere now, the album features music written by Mothersbaugh and Hokoyama for the latest installment in the PlayStation® video game franchise that released on June 11, 2021.
Of the soundtrack, composer Mark Mothersbaugh says:
“It takes an army to create a soundtrack for a video game these days, and there are a number of writers, arrangers, orchestrators, players, synth programmers that were involved. For games in general, you have to be aware that a particular level and the music embedded in it will sometimes be around for a long time, so you want to make sure your themes and melodies are iconic. The video game genre is very satisfying because of the craftsmanship involved and the attention to detail. Ratchet & Clank: Rift Apart is probably the best game score I ever got to work on.”
Of the soundtrack, composer Wataru Hokoyama says:
“It was just so much fun working on such an epic game like Ratchet & Clank: Rift Apart. The depth of the worlds that the game took place in allowed us to write in so many varieties of style. Working with the teams at Insomniac Games and Sony Interactive Entertainment was so amazing. They’re full of great people who love and enjoy what they do, and they welcomed us as members of their big family throughout the project. The feeling of ‘Let’s have so much fun co-creating the world of Ratchet & Clanksound together’ felt so special, and it became one of the most memorable video game projects for me. It’s important for me to mention that it was Mark Mothersbaugh who brought me on board with this game project. Mark has been like a fatherly figure to me in my music career. We’ve done multiple blockbuster films together, and it’s such an honor to have my name credited next to the DEVO legend. I look forward to our future collaborations.”
Built from the ground up for the PS5™ console by acclaimed studio Insomniac Games, Ratchet & Clank: Rift Apart is a brand new, interdimensional adventure. Go dimension-hopping with Ratchet and Clank and help them stop a robotic emperor intent on conquering cross-dimensional worlds, with their own universe next in the firing line. Jump between action-packed worlds and beyond at mind-blowing speeds – complete with dazzling visuals and an insane arsenal as the intergalactic adventurers blast onto the PS5™ console. Join a cast of familiar faces and some new allies – including Rivet, a mysterious new playable female Lombax resistance fighter who is just as determined to take out the robotic scourge.
After listening to this soundtrack, I think I owe the Ratchet & Clank video game series a big apology. Now, to be fair, I don’t know what the earlier games sound like, but I do know I wasn’t expecting anything as epic and glorious as what I hear in Ratchet & Clank: Rift Apart. Mothersbaugh and Hokoyama have created some genuinely special music that instantly grabs your attention and pulls you into the story. And it must be quite the story, because this music really does feel epic, perhaps not to the same degree as, say, God of War or Horizon Zero Dawn, but it’s definitely attempting to push the boundaries of where the story can go.
One thing I really like in the music for Ratchet & Clank: Rift Apart is the musical continuity. There’s a distinctive main theme that recurs throughout the soundtrack, and it’s used to pull everything together. In that way, the music for this game is almost like a symphony in some places, as this main theme opens the soundtrack, appears throughout, and comes back in at the end in climactic fashion. For those reasons, I have to call out “Rift Apart” and “Culmination at Corson V” as two of my favorite tracks on the entire soundtrack. Both feature what is unquestionably the score’s main theme and they’re a lot of fun to sit and listen to (I can only imagine what hearing this music in the game will be like, as the game is a PS5 exclusive and I only have a PS4).
But it’s not all grand and epic sounds in this score either, which is another detail I like. For instance, in “Cascading Enropic Fissure” there’s a musical moment in there that sounds very retro, in fact it almost sounds like the composers are quoting music from an older Ratchet & Clank game (which may very well be the case). I like how this particular track seems to highlight the past. It’s a nice change of pace from the rest of the soundtrack.
And then, I absolutely have to highlight “Join Me At the Top”, the final track on this soundtrack. I’m not sure who all is participating in this piece but it sounds like a musical number that is being sung by the game’s villain and it is absolutely DELIGHTFUL. This is seriously like something out of a Broadway musical. I don’t know why this song is part of the soundtrack or how it fits into the game but after listening to it, I could honestly listen to a whole album of songs just like this one. What a fantastic way to bring the soundtrack album to a close.
I highly recommend checking out the soundtrack to Ratchet & Clank: Rift Apart. It’s beautiful and one of the best video game soundtracks I’ve heard so far this year.
RATCHET & CLANK: RIFT APART (ORIGINAL SOUNDTRACK)
- Rift Apart
- Festival of Heroes
- A Most Nefarious City
- Sweet Home Sargasso
- Ride Through the Omniverse
- Ode to Nefarious
- Meet me at Zurkie’s
- Urfdah Mesa Major
- Blizar Prime’d and Ready
- Molonoth Means Paradise
- Cascading Entropic Fissure
- A Tale of Two Cordelions
- Glitch in the System
- A Late Arrival
- The Battle for Sargasso
- Urfdah Mesa Minor
- Zordoom and Gloom
- Culmination at Corson V
- Join Me at the Top
Let me know what you think of Ratchet & Clank: Rift Apart and its soundtrack in the comments below and have a great day!
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